|2020/09/27 12:12, Svarten: || |
|I don't like the idea of removing sundeath and I don't think it's going to happen. Fleeing into sun is a bit silly I agree, but trolls are supposed to be comedians. You have to have the sun malus penalty, or else at least replace it by something worse.
So I'd like to outline an idea of a penalty that should be possible to implement. It could be applied on top of the sun malus, if people feel the sun malus should be more lenient, and only reducing 1-3 levels.
Remove all equipment from trolls. This will already shave off about -15 or -20 OB from most eq-laden trolls. Then give lazy trolls a -33% penalty to their (unarmed) hit damage, -10 OB, -50 hit points, -2 to all their stats. That should make them equal to orcs, or quite possibly a bit less intimidating. I'll describe a lazy troll: it's someone who doesn't kill pukes, doesn't loot, doesn't hoard, despite being capable (having reached a high level.)
I'd like trolls to receive benefits according to how much damage they incur on enemies. This means that in order to be physically powerful, especially those want to use the unarmed skill, they must consistently kill pukes, eat pukes, loot pukes, and gather a great hoard. (For the sake of this practice, Zaugurz = pukes.) Running parallel to the normal XP system, you would have to fill your troll's belly and feed its ego, or you'd see it suffer and degrade into something feral and orc-like. The important part I feel is that trolls should be strongly encouraged to loot enemies and serve as an eq-sink, so this should be one of the measures of success.
Hunger should be the dominating trait of a troll. Killing a powerful enemy should mean a troll is eligible for a power-up, lasting up to a mume year ~= RL week depending on the quality of the puke and the size of the troll. Multiple trolls should be able to share on the feast of a corpse, but then each should sate their hunger less, and also their bad table manners would waste some of the good food.
Greed should be an additional trait, and would be sated by looting and hoarding valuables. The loot would be 'stored' by renting, and it'd then degrade over time. If the troll has a great hoard, he can expect the power-up to last for up to an entire week. Pukes might be able to recover all or some of it, by killing Grinder and revealing it (both those tasks would take a looong time.) This might result in the troll losing all or part of its hoard, which might mean losing some self-esteem and having to sate his greed all over, perhaps the very next time he logs on. Items in the hoard should decay randomly over one or a cpl RL days up to a week, less for shit eq, more for staves and shinies (but they'd also 'age' real fast so you should go there fairly soon.) A Troll that is successful in killing/looting enemies on a day-by-day basis should prosper, which means that if you'd like to be a super-character, you'd be more or less forced to PK successfully from a low (15-21+?) level, loot every puke you kill, and lug the valuable equipment home, or else be punished.
So, something similar to the credit system but more deeply embedded and with more effect on the character.
A well-fed and wealthy troll should be about as powerful as we are today, a poor and un-fed troll should be about as weak as a reasonably (under-)equipped orc fighter. So if you spot 3 unnamed trolls - maybe take your chances, since they probably are unfed, and therefore no worse than orcs. Spot 3 named trolls, you better start running (can expect them to deal normal unarmed damage.)
And it'd be level dependent, so for a level 10 you'd see little or no difference, but if you happen to be fucking level 100 you'd need to kill a LOT of pukes and amass a huge hoard to be considered well-fed and prosperous. This would make it generally undesirable to over-level trolls just for the purpose of getting a strong character, balancing the need of hitpower against the need for food. It would also probably be impossible to sustain a huge group of trolls playing a lot, over time.
And back to the remove-all-equipment part. I don't like when trolls get item-conferred bonuses on top of everything else they got, they should instead get intrinsic bonuses equal to perhaps fgc+boots+regular clothing, and equipment shouldn't matter much or at all to them, perhaps barring some weapon artifacts. If they are allowed to wear stuff, the stuff should confer no bonuses apart from perhaps protecting their modesty.
Rather than benefit from equipment they can more or less easily farm or pick up, they should be restricted to wearing at most a weapon and a shield. So there'd be no +ob from gloves, rings and furs, no +db or +moveregen from belts or clothing. Magical items that you have to recite/activate should be unusable. Trolls mixing herblores is a running joke. Draughts and various potions should have no effect, or at most 1/3rd or so.
An idea is to make all weapons deal the same damage, when held by trolls. The idea behind this is that it'd make trolls perhaps consider hoarding powerful weapons too (which would lead to item destruction for those.) The reason to use weapons at all would be to retain some usefulness while being PK-starved, and unable to benefit fully from the unarmed skill. Most trolls would need to resort to weapons either permanently or during periods, simply because they couldn't PK successfully and consistently.
Then since trolls aren't actually benefitting from any kind of equipment, you can multiply their carrying capacity by 2, 3, 5 or whatever, so they can pick up corpses of fallen enemies and lug them back to warrens pretty much unhindered. Or be used as ad-hoc mounts, in case a tiny ally needs a helping hand - but in this case I'd argue that riding a troll should cause a very large regen penalty, since you'd have to be on the edge to not be thrown off or have the troll absent-mindedly chew up your leg. You can also give them loot sacks that are extremely heavy but can contain say 4-5 regular-sized humanoid corpses, in case there is to be a very large feast to be expected.