|2020/09/24 11:34, Alweon:||edited 1x |
|This char is still in tweak mode so I'm happy to mix things up till I figure it out.
One concern I have with missile is the extra weight (265 blackened spear vs 175 embellished bow +11 per war arrow since I'm unlikely to access +2 silver tips very often + quiver). Further, it feels awful to pump a bunch of arrows into someone just to have them run off with them (especially if using stips). I can't imagine ever doing so unless I had a high likelihood of a kill (e.g., closable).
While pounding was statistically inefficient vs stabbing, I certainly feel a difference between ornate and blackened spear damage even though number-wise they should be comparable. Ornate was even wrecking against un-armoured mobs (e.g., consistent pounds to awful/incap on salamander vs stabs to bad/awful). Then again, maybe that's the trade off you make for keep-at-bay, being able to poison a spear, and saving 3-4 practice points.
QUESTIONS: I can't recall since I've been away so long - if wielding a spear, do you have to be on foot to get the effectiveness damage bonus vs. riding targets? Also, what determines keeping opponents at bay? Overall OB? Mood? STR/DEX?
Practice-wise, I can drop 16 from stabbing and 14 from envenom to put 16 into attack, 13 into missile, and 1 into piercing. Then I have to sacrifice something else to find the remaining 8 pracs for piercing. And that leaves me with NOTHING to boost bash up to 80% (guessing about 7-8 more pracs).
So basically, I'm short about 15-16 practice points for a pierce/missile build (which also gives up envenom entirely, making me very sad). Therefore, learning a secondary weapon skill seems to be the ONLY way to actually make this character viable based solely on practie-points. Bear in mind, I'm level 46.
Final comment for now: In discussion with a friend, it really seems that there's a bit of a rock-paper-scissors element to PK balance in the sense that you build your char to be strong vs. certain targets, which makes them weaker vs. other targets. This does not seem to apply to charm-casters, but nevertheless. I can build my war-scout to be effective vs. casters, combos, or melee, but not all three. I can't see war-scout winning a 1v1 vs. casters (who almost always have charmies) unless I land a lucky backstab, so focusing on the latter seems more appropriate. In doing so, spear or ornate + bash seems to be the only real viable option.